Jean Jodoin


Problem:


Defeat a high-morale enemy force located on high ground within a short time span (3-6 turns), taking a minimum of casualties in the process.

Terrain Analysis:

Although the terrain appears to favor the defense (high ground with seemingly open fields of fire), a closer looks indicates that most of the defensive locations available to the paratroopers possess sizable blind spots. Point 226 itself, although providing an all-around field of fire, prevents defenders on surrounding hillsides from combining their firepower, save for very limited arcs of fire.

In addition to this, because the ground drops off abruptly in the 39.xx hex row, hexes 39.24-39.23-39.22 cannot be observed from Mt. Euncona itself. This area provides an excellent jump-off position for the eventual assault on the fort and surrounding hexes.

British Setup:

All British infantry units (seven) setup in move mode. They will move aggressively on Turn #1 and should not fear German fires. There are only two German units capable of firing on British units on Turn #1, and doing so would allow the remaining British units to maneuver unimpeded, a situation fraught of danger for the German. The fire support units are in fire mode and will be called upon to remain in this posture and fire every turn of the engagement.

British Objectives:

The British player must maneuver so as to obtain crossfire shots at the defenders, from close range, to maximize their casualties and force morale checks. There is a single British unit with high firepower and excellent morale: the Kents 7-6-2. This unit must be earmarked for the eventual assault upon Mt. Euncona, maneuvered into position and launched without taking any casualties.

To benefit the most from their (limited) artillery support, the British must maneuver one or two units within three hexes of Pt. 226. This will be accomplished by the judicious use of mortar delivered smoke. If smoke is delivered @ 40.24 on Turn #1, the unit @ 39.27 can climb up to 39.25 without drawing fire.

On Turn #1, the remaining units maneuver as in Figure 2 to obtain cross fires on Pt. 226. Presumably some will take casualties and go to ground (suppressed), but this is deemed acceptable given the time frame imposed on the British.

Next, a fire storm of shot and shell is delivered on the hilltop positions, using 9FA battery in rapid fire (using up all three HE available). Normally I would prefer to ‘prep’ the defenders firing normal battery fires in three consecutive turns to maximize the number of die rolls, but in this situation time is of the essence. Firing HE on an enemy position is good, however, it pretty well precludes any type of assault by your own troops (unless you order them to walk into the maelstrom).

Depending on the results of this prep fire, the British will either execute small arms direct fire to cause further casualties, or they will use the suppressed status of the defenders to move in closer for a Turn #3 and #4 climactic finale. This is where experience will serve the British most: is the enemy sufficiently weakened to allow British units to maneuver at close range, or are they still too strong to allow this?

Support Fire:

The fire base units on Pt. 81 have but one duty to perform: prevent the unit @ 42.21 to use the road to move speedily, and to provide overwatch fire. The 3” mortars will provide timely and accurate smoke in order to isolate German defenders and provide blind spots which British units can exploit.

The Big Push:

If Turn #2 saw the Germans being sufficiently weakened by artillery and small arms fire, Turn #3 should see the British formations closing in from all directions to deliver the Coup de Grace, or maneuvering within 1-2 hexes of German defenders. What should follow is a series of close-in cross fires designed to suppress hill top defenders to allow the Kents (7-6-2) to assault the fort and the commanding heights. Once this is achieved, the rest becomes mop-up operations.

German Response:

Faced with this onslaught, the German defenders have but two basic choice: die in-place or execute a skillful delaying action.

Option #1 involves moving the 42.21 unit to another hillside position: 41.23 or 43.23. The German should always hold its fire if playing first. They do not possess sufficient firepower to hurt the British. Their objective is to survive long enough for the ‘cavalry’ to rescue them in the nick of time by driving the assaulting British units to ground (using overwatch fire). This option is predicated on the German’s high morale and on the hope that they will not be seriously hurt by the artillery and small arms prep fire. In my opinion this is a risky, and costly, proposition.

Option #2 is a skillful delaying action. This is accomplished by abandoning Pt. 226 on Turn #2 (if going last) or Turn #3 (if going first on Turn #2). The German sets up shop on the reverse slope: 42.24-43.24-43.23. This will ensure that a minimum of direct small arms fire will be received from the British assaulting from St. Giorgio while forcing the British to go ‘over the top’ at minimum range from German weapons. This will minimize German losses during the first three turns, allowing them to (hopefully) hold on. This is my preferred solution. The key lies in the timing and extent of the withdrawal.

If air power shows up, it must attempt to cripple/suppress the Kents platoon (7-6-2) to upset the British.

British Counter-Response:

When faced with the reverse slope defense, the British must maneuver quickly around both sides of Mt Euncona to reestablish cross fires and to bring as much fire power to bear, as quickly as possible. The same general approach will apply, save that one or possibly two extra turns will be spent maneuvering. There will be little time left then for finesse or delay: the British must bring about close range firefights, terminated by one or two assaults by whatever troops are available. Expect losses to be higher in this case.

Flexibility:

I have avoided giving absolute directives since so much depends on the vagaries of war. For example, will the mortars deliver smoke when and where needed? What will the artillery achieve? Will it land where targeted or will it drift onto attacking British units? Will the British small arms cross fire be effective in neutralizing defenders? Will the German paratroopers morale hold up?

As the shots are delivered and opportunities arise, the British must have units in move mode ready to exploit them. At least one such unit must exist on each side of the hill. The British must accept inevitable losses while maneuvering aggressively in the face of determined German defenders, otherwise the close range fire fights and assaults necessary to victory will never develop.

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